lesnocool.blogg.se

Tales of symphonia pc
Tales of symphonia pc





tales of symphonia pc

Tales of Symphonia is a game I remember hearing a lot about back when it was released in 2004 but only played for about an hour or so.

  • Graphics: Nvidia GeForce GTX 560 Ti / AMD Radeon HD 7850.
  • Processor: Intel Core i3-530, 2.93 GHz / AMD Phenom II X4 940, 3.0GHz.
  • Graphics: Nvidia GeForce 8800GT / ATI Radeon HD 4830.
  • Processor: Intel Core 2 Duo 2.4Ghz / AMD Athlon 64 X2 5200+, 2.6GHz.
  • The hardware requirements and recommendations have also been released and can be seen below: Costumes and weapons are also being offered as well but Symphonia is being offered as the fourth and final tier in the game’s pre-order bonus program.

    tales of symphonia pc tales of symphonia pc

    However, if enough pre-orders are made on Steam for Tales of Zestiria, the Steam port of Tales of Symphonia will be given for free as a bonus. Not much is known about the port other than it will be the HD version of the game that was released as part of the Tales of Symphonia Chronicles collection on PlayStation 3. It looks through the installed texture mods for matching hashes and will replace the game's original texture when found.Bandai Namco has announced that Tales of Symphonia will be released on Steam next year.Ĭoming off the heels of the announcement of a Steam port of the latest entry in the series Tales of Zestiria, this announcement comes in conjunction with the Tales franchise’s 20th anniversary. TSFix monitors all texture data the game engine sends to Direct3D, analyzes it (very fast) and assigns it a unique number (hash). I went through and used my judgement as a graphics programmer which textures were made worse by upscaling and removed them, but no artist has touched these textures and many of them could use some human attention to fix compression artifacts Namco lovingly introduced in the PS3 version of this game. This is a very high-quality upscale, that took a GTX 1080 running 30 hours non-stop to accomplish, but it is still a computerized process.

    tales of symphonia pc

    Artifacts from poor quality DXT1 and DXT5 compression have been cleaned up as much as possible without causing a loss in image detail. Sharper textures with better-defined contours, brighter whites and mipmaps (Namco has no idea what these are). (Readme if you intend to author texture mods)







    Tales of symphonia pc